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- // Persistence of Vision Raytracer
- // Sample file
-
- #include "<PVray$Dir>.dat.shapes"
- #include "<PVray$Dir>.dat.colors"
- #include "<PVray$Dir>.dat.textures"
-
- view_point
- location <0.0 20.0 -125.0>
- direction <0.0 0.0 2.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- look_at <0.0 25.0 0.0>
- end_view_point
-
- object
- sphere <0.0 25.0 0.0> 20.0 end_sphere
- texture { Declare it like a normal image map }
- Apocalypse
- end_texture
- clipped_by
- sphere <0.0 20.0 0.0> 20.0 end_sphere
- end_clip
- end_object
-
-
- object
- {plane <0 0 1> 150 end_plane}
- sphere <0.0 0.0 0.0> 250 end_sphere
- texture
- bozo
- turbulence 0.3
- colour_map
- [0.0 0.5 colour red 0.25 green 0.25 blue 0.5
- colour red 0.25 green 0.25 blue 0.5]
- [0.5 0.6 colour red 0.25 green 0.25 blue 0.5
- colour red 0.7 green 0.7 blue 0.7]
- [0.6 1.001 colour red 0.7 green 0.7 blue 0.7
- colour red 0.3 green 0.3 blue 0.3]
- end_colour_map
- scale <50.0 20.0 20.0>
- end_texture
- end_object
-
-
- object
- sphere <0.0 0.0 0.0> 2.0 end_sphere
- translate <100.0 140.0 -130.0>
-
- texture
- colour red 0.5 green 0.5 blue 0.5
- ambient 1.0
- diffuse 0.0
- end_texture
- light_source
- end_object
- {
- object
- sphere <0.0 0.0 0.0> 2.0 end_sphere
- translate <-100.0 100.0 -130.0>
-
- texture
- colour White
- ambient 1.0
- diffuse 0.0
- end_texture
- light_source
- colour White
- end_object
- }
-